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Mission

MOONDAYS IS A HIGHLY IMAGINATIVE AND INNOVATIVE PRODUCTION
AND PUBLISHING HOUSE BORN IN FRIULI VENEZIA GIULIA, BASED IN TRIESTE,
A CITY OPEN TO CULTURE, CULTURES, AND CINEMA.

MOONDAYS IS A HOUSE OF STORIES, EMOTIONS, TECHNOLOGIES.

MOONDAYS, CREATES, REVEALS, REDISCOVERS.

AND EXPERIMENTS, TO ACCOMPANY YOU TO THE NEW FRONTIERS
OF IMAGE AND SOUND.

OUR MISSION

Our mission is to create emotional experiences and environments, making the audience live a new totalizing and multisensory emotional experience, more complete and deeper, fully immerged in a film, a music album, a book, an event.

“An immersive audiovisual experience“
Immersive works

Our mission is also and most importantly to transform each of our productions and editions, into an event, into a unique experience, creating states of mind with deep emotional impact.

Our productions

Our productions, in addition to being original, are certainly dropped into today's reality, but capturing its deeper aspects, the hidden ones, invisible to the eye, but present in each of us and in nature, in the sky, in the stars.

Originality, innovation, unicity, creativity, experimentation…

Originality, innovation, unicity, creativity, experimentation, maximum attention to detail, highest quality of content and technique, contemporaneity, immersivity, to create intense and profound exciting, emotional experiences, the viewer/listener must be able to literally fall into our visual and sound universe, with body, mind, soul, spirit and heart. We want to provoke and arouse chills, goosebumps, stomach clenches, human warmth (as in strong and intense embrace until one feels the heartbeat of the other). And also questions, deep reflections about ourselves, people and the world around us, not in an overly enlarged way that is impossible to hold in our little mind, but in the "little world" or "small world" of our everyday life.

Immerse in ourselves and nature

To reconnect with our deepest self and with the deepest essence of the nature around us. To immerse in ourselves and nature, as John Keating, in "The Dead Poet's Society," said, quoting Henry David Thoreau: "I went to the woods because I wished to live deliberately, I wanted to live deep and suck out all the marrow of life, to put to rout all that was not life and not, when I had come to die, discover that I had not lived."

Our modality of immersivity

There are various modalities of immersivity, for example, those involving the use of headsets, visors, etc., to go back to the VR of 30 years ago, or augmented reality, or the current metaverse, which instead of letting us socialize, empathize with people and with true reality and nature, isolate us behind screens and helmets, in which we are alone with ourselves, anesthetized from the outside world, encountering virtual things or people that are totally unreal and fake: we wish the opposite, we want the person to be immersed in something extremely real, without technological trappings, in contact with others, perhaps hugging their partner or child, our goal is to immerse the viewer/listener without making them wear anything, totally free, with jeans and t-shirt, anything else.

Keep living the experience

We would like the person who is leaving the movie theater, or after the experience of listening to one of our albums, reading one of our books, or after the end of one of our events, to experience a feeling of well-being for as long as possible, to be surrounded by those feelings and emotions felt, that stimulate him or her to look within himself or herself, his or her own life, may make him or her inspired and stimulated to improve himself or herself, changing, evolving, aiming at the true value and essence of things, not at the short-lived materiality that provides nothing but temporary and empty gratifications. Without imposing theses, concepts or teachings, but only providing food for thought, explicit and otherwise, that can inspire positive and purposeful reactions during viewing/listening.
We would like the viewer to leave the room or standing in front of their TV or sound system, feeling good, saying to themselves, perhaps, "Well I would like to be or become like that character there, or but that one is me, or I could be like her/him too." With the desire to want to continue to be comfortable and to be or become a better person.

“An accurate and exciting storytelling, with the user at the center”

As Antonio Laudazi says, "...the purpose is one that is recognized as much by works of art and fantasy as by the best immersive projects: to make the user enter a world full of images, sounds, meanings and messages. A dimension from which one can capture, feel or learn something that everyday reality fails to reveal or bring out... ...the matrix of immersivity is basically accurate and exciting storytelling, with the user at the center."

ANNALISA PINTO

CEO - SCRIPT WRITER
STUDIES AND EXPERIENCES

After a bachelor's degree in philosophy with a focus on psychology, obtained with 110 cum laude, and a thesis on the developmental age according to Jean Piaget, she matures administrative and management experiences over the years. During her professional career, she collaborates with a well-known book agency, taking care of its management aspects and client relations.

Reading as a passion, writing as a job: over time, Annalisa Pinto has cultivated and matured her interest in the world of cinema to the point of writing subjects and screenplays for feature films.

CONTRIBUTION IN MOONDAYS

Thus, over the years she acquired new skills, both in the conception and development of film, music and editorial productions, and in the design and realization of exhibitions and immersive events, thus making an essential artistic and technical contribution to the realization of Moondays' products and services.

ALESSANDRO PINTO

ProduCER/EDITOR
STUDIES AND EXPERIENCES

Undertakes his studies at Dams - University of Bologna, in 1989, where a special attention to the relationship between psychoacoustics and film language emerges, as part of a collaboration with Dolby Laboratories.

Both as a freelance professional and as a partner in two companies he helped found, throughout his professional career, he has measured himself against all the trades in the industry, from cameraman to audio technician, editor, director, to producer and editor.

In these capacities he has conceived, designed and developed long and short fiction films, documentaries, magazines, commercials, multimedia publishing for home entertainment and institutional for public organizations, advertising campaigns, exhibitions, video installations, concerts, and scientific and cultural events.

He has collaborated, among others, with Institutions and Public Organizations such as the University of Bologna, the Friuli Venezia Giulia Region, the Municipality of Trieste, companies such as Assicurazioni Generali, Illy, Fincantieri, Postal Market, film distributors and Home Video publishers such as Istituto Luce, Medusa, Universal, De Agostini, DNC, Edel, Elle U, EMI, Hobby & Work, Koch Media, Medusa, Ripley's Home Video, Yamato Video, Universal, Virgin, Tucker Film, Moviemax, Educational Institutions such as IAL and En. A.i.p., music artists including Ligabue, Claudio Baglioni, Andrea Bocelli, Tiziano Ferro, Giovanni Allevi, Stadio, Tre allegri ragazzi morti, Niccolò Fabi, Subsonica.

Always an experimentalist and dedicated to the research of new visual and sound languages, he is currently dedicated to immersive entertainment, to create a complete perceptive and emotional experience of the audience, using and experimenting with the most innovative technologies.

Among the many quality awards and recognitions he has received, the most recent concerns the feature film "Rosa," a co-production with Minimum Fax, Casablanca and Rai Cinema, presented at Bif&st 2019, whose protagonist, Lunetta Savino was nominated as best leading actress at the David di Donatello 2020 and Nastri d'Argento 2020 and won the Flaiano Award for cinematography as best female performer.